showing 21 games

namepublisher(developer)year arrow_downwarddescription
Tass Times in Tonetown Activision (Interplay Entertainment)1986 labelimageminimize
King's Quest: Quest for the Crown Sierra On-Line1987 labelimageminimize
Leisure Suit Larry: In the Land of the Lounge Lizards Sierra On-Line1987Looking For a Good Time?

Meet Larry.

He's just turned 40, and he's still single. If you can get past the glow of his Grecian formula, you can see his hairline beginning to make a hasty retreat from his forehead. Larry's leisure suit is of the highest quality (100% manmade material, permanent press too!). He wears at least 11 gold chains and his freshly-capped teeth could blind you in a bright light.

Down at the singles bar he tells the chicks, "Sure, I'm single... I got in a fight with my ol' lady and she threw me out." He doesn't tell them the "ol' lady" was his mom, or that he was 38 at the time.

YEAH, LARRY'S A JERK.

He's the original blind date nightmare. The kind of guy you wouldn't want your daughter to date, let alone meet. But he's also the unlikely "hero" of this new 3-D Animated Adventure Game from the makers of the King's Quest series.

3-D EQUALS DANCING, DRINKING AND DAMES!

Become the loveable nerd Larry for one fabulous night. You'll dance. You'll drink. You'll gamble. And, if you play your cards right, you might even meet the girl (or girls) of your dreams.

Leisure Suit Larry is a humorous, harmless endeavor for adults. The object of the game is to help Larry overcome his jerkisms and lose his "you-know-what." It's a silly, risque romp through the singles scene and a challenging adventure game that will test your street smarts and suave sophistication.

So, slip into your leisure suit and venture out into "the land of the lounge lizards." We guarantee it'll be a night you will never forget.

A New 3-D Animated Adventure Game featuring: * Animated characters that come alive; they walk, talk, lounge, and even ignore your best pick up lines - just like in real life. * Incredible three-dimensional graphics; move your animated Larry character in front of speeding cabs, into hot tubs, and smoothly around the disco floor - other onscreen characters do the same and more. * Communicate using full sentence input and optional joystick. The game understands over 900 words (including some of your four-letter favorites).

Al Lowe is a musician and former school teacher. We hired Al to keep him away from the impressionable youth of America. Mark Crowe is an impressionable American youth who got the idea for his graphics from a "dirty ol' man" and former school teacher. Mark and Al have previously worked together on the King's Quest series and other products too pure to name here.***
[52]
labelimagesubject
Police Quest: In Pursuit of the Death Angel Sierra On-Line1987 labelimageminimize
Space Quest: The Sarien Encounter Sierra On-Line1987 labelimageminimize
King's Quest II: Romancing the Throne Sierra On-Line1988 labelimageminimize
King's Quest III: To Heir is Human Sierra On-Line1988 labelimageminimize
Space Quest II: Vohaul's Revenge  Sierra On-Line1988 labelimageminimize
Gold Rush! Sierra On-Line1989 labelimageminimize
Questmaster I: The Prism of Heheutotol  Miles Computing1990 labelimageminimize
Transylvania III: Vanquish the Night Merit Software (Polarware)1990 labelimageminimize
A Mind Forever Voyaging Big Red Computer Club (Infocom)1993Difficulty Level: | Junior | Introductory | Standard |[b]>>ADVANCED<<[/b]| Expert |

Only released for the Apple IIGS via the compilation "Lost Treasures of Infocom".
[Zerothis]
labelminimizeminimize
Beyond Zork: The Coconut of Quendor Big Red Computer Club1993Only released for the Apple IIGS via the compilation "Lost Treasures of Infocom". labelimageminimize
Cutthroats Big Red Computer Club (Infocom)1993Difficulty Level: | Junior | Introductory |[b]>>STANDARD<<[/b]| Advanced | Expert |

Only released for the Apple IIGS via the compilation "Lost Treasures of Infocom".
[Zerothis]
labelminimizeminimize
Infidel Big Red Computer Club1993Only released for the Apple IIGS via the compilation "Lost Treasures of Infocom". labelminimizeminimize
Moonmist Big Red Computer Club1993Only released for the Apple IIGS via the compilation "Lost Treasures of Infocom".

Difficulty Level: |[b]>>INTRODUCTORY<<[/b]| Standard | Advanced | Expert |
This is a text only interactive fiction.
This game was also published in 1987 as part of Infocom's [i]Classic Mystery Library[/i] compilation.

Play a famous skilled detective. She (or He) has been invited to England by a friend who is in need of her detective skills. Her friend is being tormented by a ghost in a castle, or a fake ghost? Regardless of its nature, why is it tormenting her friend? There's a secret treasure hidden in the castle. How is that fact connected? The castle is full of interesting characters who will interact differently with a male or female detective. Additionally, there are four main story paths for either one to take.
[Zerothis]
labelminimizesubject
Planetfall Big Red Computer Club1993Only released for the Apple IIGS via the compilation "Lost Treasures of Infocom". labelminimizeminimize
The Hitchhiker's Guide to the Galaxy Big Red Computer Club1993Only released for the Apple IIGS via the compilation "Lost Treasures of Infocom". labelminimizeminimize
The Lost Treasures of Infocom Big Red Computer Club (Infocom)1993 labelminimizeminimize
Ultima I: The First Age of Darkness Vitesse;Softdisk (The Software Gremlins)1994MSRP: $29.95

Originally published on a 3.5' disk by Vitesse. Later published by Shareware Solutions II on a 3.5" disk, but as a fully commercial product, not shareware. Shareware Solutions II also offers it as downloadable purchase. This version takes nearly full advantage of all the advanced features of the Apple II<small>GS</small>. It is fully GS/OS based, 640x400x256, and synthLAB music.

As the story goes, the wizard Mondain was intent on world domination. Over 1,000 years ago, he created the gem of immortality and granted him invincibility. Mondain is evil. The gem of immortality is evil. These are indisputable facts because it says to in the playbook. However, you won't be seeing Mondain doing anything evil in the present world and time. The player controls a stranger from another world (Earth) come to the land Sosaria to save it and its people from Mondain. The fact that Mondain is immortal and invincibility makes this a difficult task. So the stranger will travel back in time to kill Mondain before he creates his gem.

This version was authored by 'Burger' Bill Heineman and represents the first game in The Age of Darkness trilogy from the Ultima series of games. This game [i]did[/i] have the "Age of Darkness" title. But not the "The First Age of Darkness" book. There is also no box for this version. The 3.5" disk, 27 page play manual, 7 page reference book, were shrink-wrapped on a stiff piece of cardboard.
[Zerothis]
labelimagesubject
Ultima IV: Quest of the Avatar ?1997A shareware program, U4MBonGS, applied to the [[gameid:38015 Apple II E version]] allows this game to take advantage of some of the advanced features of the IIGS platform. Specifically stereo sound, and music with one MockingBoard soundcard, or stereo music and other enhancements with two soundcards. labelminimizeminimize
permalink